Standout 7
Standout 7
Типы продуктов
Standout 7
Дата присоединения: Dec 13, 2024
I create optimized low-poly 3D characters, environments, props, and complete game-ready asset packs for indie games and real-time 3D projects. My main focus is creating high-quality, performance-friendly assets that can run smoothly even on low-end PCs and mobile devices.
I use Blender for 3D modeling and asset creation, with workflows designed for game engines such as Unity, Unreal Engine, Godot, and other real-time 3D engines. My assets can be used for a wide range of 3D games, including open-world games, RPGs, adventure games, simulation games, survival games, platformers, racing games, mobile games, and indie games.
I focus on low-poly modeling, optimized topology, clean meshes, efficient UV mapping, texture reuse, lightweight materials, and game-ready optimization. Whenever possible, I use the same texture efficiently across multiple meshes to help reduce texture memory, draw calls, and overall asset size while maintaining a consistent visual style.
I also create modular environments, buildings, props, characters, environment packs, and full game asset collections that can be easily integrated into different game development pipelines.
My goal is to create stylized, optimized, and production-ready 3D game assets that balance visual quality and performance, making them suitable for everything from low-end hardware and mobile games to modern PC and console projects.